08 Oct 2026 - 5 min read
Riddle Quest and Puzzle Punks: October Development Update
The latest on Riddle Quest’s Jest review, multiplayer and rewards, plus Puzzle Punks’ customisation, shop improvements and loading work.
Design, code, launch
Writing about product engineering, design systems, and practical workflows for high-performing teams.
Showing 11 of 11 posts
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08 Oct 2026 - 5 min read
The latest on Riddle Quest’s Jest review, multiplayer and rewards, plus Puzzle Punks’ customisation, shop improvements and loading work.
04 Oct 2026 - 4 min read
Live races, friend challenges, better rewards, and smoother play: a look at the latest Riddle Quest updates as we prepare for release on Jest.
02 Oct 2026 - 6 min read
The latest Riddle Quest development update covers live Race to 10 multiplayer, friend invitations, a rebalanced coin economy, 12 new achievements, and platform testing.
26 May 2026 - 5 min read
What changed in Riddle Quest today: Expo 56.0.5 alignment, React Native 0.85.3, TypeScript 6.0.3, cleaner EAS build inputs, stronger Android screenshot coverage, and package checks that reduce release risk before the next preview build.
25 May 2026 - 5 min read
A practical look at the 25 May 2026 Riddle Quest updates: QA surfaces, Android emulator coverage, Google AdMob rewarded ads, script documentation, and why release readiness is product work.
25 May 2026 - 7 min read
A practical progress update on the last few days of Riddle Quest work: Android QA, responsive fixes, security hardening, legal/store readiness, funding materials, open blockers, and the next steps before release.
23 May 2026 - 3 min read
Riddle Quest is a riddle-led mobile puzzle adventure with strong audience appeal, clear commercial potential, and an active search for the right publishing partner.
02 Apr 2026 - 1 min read
A weekly cadence that keeps product work moving without letting quality drift.
22 Mar 2026 - 1 min read
A practical breakdown of how we launched a cross-team design system without stopping feature delivery.
14 Feb 2026 - 1 min read
The framework I use to run rapid product experiments while preserving quality and team confidence.
08 Jan 2026 - 1 min read
The budget thresholds and workflow checks we used to keep a content-heavy website feeling instant.